What's this game all about?
Total Annihilation is way too much of an RTS game to describe using NotePad. But a good attempt will be made here.
What reviews did it get?
Find out what everyone has said about this great RTS game. All the reviewers rate Total Annihilation in the top ninety percent range.
What awards did it receive?
See the many awards that were won by this great RTS game. You'll understand why Total Annihilation is one of the best PC games of all time, if not the best of all time.
How do I make the AI play more aggressive?
Learn how to design better and more aggressive AI players that not only fight great, but manage their resources more efficiently. Edit an existing AI or create a custom one of your own from scratch. Then have it fight against the AI players found here.
What other useful patches are there for the game?
The TA Bugfix 1.6 patch for The Core Contingency is great if you want to play Total Annihilation the way it was meant to be played. You might not ever go back to playing TA the old way again.
Do you review maps?
Yes. Here are some reviews of maps that have come across SHONNER'S desk. Do you have a map of your own that you would like to see reviewed here? Just email it.
What was Total Annihilation warfare like before computers?
Back in 1977, before there was TA and before there were TRS-80's, there was a boardgame called OGRE. The units in the game featured powered infantry, tanks, hovercraft, missle and laser towers, heavy bertha-like canons, mobile canons, fusion plants, nukes, and the feared krogoth-like OGRE! It is still in print and any good gamestore carries this classic Last War strategy game along with its many expansions.
Who did the artwork for the game?
Clayton Kauzlaric worked with Chris Taylor at Cavedog. He designed the look and feel that Total Annihilation has. And yes, there were humans in the game at some point during its early development. Interesting history for sure.
What is the history of RTS games?
Total Annihilation and other real-time strategy games are mentioned in this article describing the history of real-time strategy gaming.