A QUICK NURBS MODEL OF A MOUSE USING AMAPI PRO 7.51
First, polylines are drawn (in green) to create Bézier curves.
These curves will form the skeleton of the mouse.
Next, NURBS surfaces are wrapped around the curves to form the shape of the mouse.
The halves are joined as well as a chamfered bottom added.
After hiding some of the NURBS surfaces, a thickened oval is used to cut out the mouse buttons.
Some of the surfaces are then thickened and chamfered.
A hole is cut and a wheel button added.
More detail is added.
Here is a draft render so far.